The Launch of Monte Notte
Today I launched the itch page for our Fallen module!
Many thanks to Rob Matthews and Perplexing Ruins for their talent and inspiration.



This is a setting I've been playing in for a while, since my early days of creating my own settings for dragon games. Now, I have the chance to realize it fully for a game I find myself utterly fascinated by. The Fallen RPG is something I wish I had thought of but I'm glad it found its way into the imagination of Perplexing Ruins, who I believe is leading the passionate heart of our hobby today - a model for creativity in the name of creativity. I'm unimaginably lucky to have the ear of my favorite artists.
I want to build a textured, layered place to play out a gothic fantasy inspired by the poetry of Robert Burns and the prose of Algernon Blackwood and Horace Walpole. As time goes on, I want to add as many voices as are possible to the "Appendix N" and deliver a genre piece for everyone.

For every new update to The Castle on Monte Notte, I'll add another batch of community copies.
More than anything, I want to get this setting circulating in the Fallen community and run some play tests. The production plan as of now is to drop a few major updates into the Spring, fund a physical zine, and publish a print release sometime mid-2023.
Stay up-to-date on play testing and updates with my newsletter and more.
P.S. A reminder to the brave that all my stuff is unplayable by nazis, terfs, and their enablers. If you're someone who's unclear whether or not that means YOU, it probably does.
Godspeed and good luck.
-Calen
Files
Get The Castle on Monte Notte
The Castle on Monte Notte
A Ghastly Disturbance
| Status | In development |
| Category | Physical game |
| Author | Calen Heydt |
| Genre | Adventure, Role Playing |
| Tags | baroque, fallen, Gothic, grim, Horror, setting, Tabletop, whimdark |

Comments
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Are there news for some content here?
The ashcan pdf is close to release. Your patience is golden!